Precomputation-Based Rendering

Precomputed Radiance Transfer

Precomputed Radiance Transfer (PRT) is a computer graphics technique used to render a scene in real time with complex light interactions precomputed to save time. It computes the illumination of a point as a linear combination of incident irradiance, usually using spherical harmonics or non-linear wavelets. Ren Ng extended this work to handle higher frequency shadows.

1 courses cover this concept

CS 294-13: Advanced Computer Graphics

UC Berkeley

Fall 2009

This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.

No concepts data

+ 26 more concepts