Precomputed Radiance Transfer (PRT) is a computer graphics technique used to render a scene in real time with complex light interactions precomputed to save time. It computes the illumination of a point as a linear combination of incident irradiance, usually using spherical harmonics or non-linear wavelets. Ren Ng extended this work to handle higher frequency shadows.
UC Berkeley
Fall 2009
This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.
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