A subdivision surface is a curved surface created by dividing a polygon mesh into smaller faces to approximate the final curved shape. This process is done recursively, starting with a coarse mesh and iteratively refining it. The opposite of subdivision is reducing polygons or un-subdividing.
UC Berkeley
Fall 2009
This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.
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