Motion capture is the process of recording the movement of objects or people to be used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. It is used to animate digital character models in 2D or 3D computer animation and can also capture camera movements. The first virtual actor animated by motion-capture was produced in 1993.
UC Berkeley
Fall 2009
This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.
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