Winter 2023
Stanford University
The course delves into the core mathematical principles and methods used for computer animation and motion simulation. It explores physics-based simulation methods to model shape and motion, like particle systems, rigid bodies, deformable models, etc. It also covers the animation of natural phenomena and virtual characters. Additional topics such as data-driven animation methods and real-time interactive methods are discussed.
Core mathematics and methods for computer animation and motion simulation. Traditional animation techniques. Physics-based simulation methods for modeling shape and motion: particle systems, constraints, rigid bodies, deformable models, collisions and contact, fluids, and fracture. Animating natural phenomena. Methods for animating virtual characters and crowds. Additional topics selected from data-driven animation methods, realism and perception, animation systems, motion control, real-time and interactive methods, and multi-sensory feedback.
Recommended: CS148 and/or CS205A. Prerequisite: linear algebra (or permission of instructor)
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Textbook: None; lecture notes and research papers assigned as readings will be posted here.