Particle systems are a technique used in game physics, motion graphics, and computer graphics to simulate chaotic systems, natural phenomena, or processes caused by chemical reactions. They are defined as a group of points in space guided by rules defining behavior and appearance, and can be used to replicate fire, explosions, water, sparks, fog, snow, stars, and more. They also allow for the rendering of strands such as fur, hair, and grass.
Stanford University
Winter 2023
The course delves into the core mathematical principles and methods used for computer animation and motion simulation. It explores physics-based simulation methods to model shape and motion, like particle systems, rigid bodies, deformable models, etc. It also covers the animation of natural phenomena and virtual characters. Additional topics such as data-driven animation methods and real-time interactive methods are discussed.
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