Real-time computer graphics involves producing and analyzing images in real time, often used in interactive 3D computer graphics. Early systems used sprites to imitate 3D graphics, but now techniques like ray-tracing and rasterization allow computers to render detailed 3D objects quickly enough to create the illusion of motion and enable user interaction.
UC Berkeley
Fall 2009
This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.
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