The rendering equation is an integral equation used in computer graphics to calculate the equilibrium radiance leaving a point. It combines emitted and reflected radiance under a geometric optics approximation. Various rendering techniques aim to solve this equation by considering the conservation of energy and the interaction of light with surfaces.

Carnegie Mellon University

Fall 2020

This is an intensive course on computer graphics, covering a variety of topics such as rendering, animation, and imaging. It requires previous knowledge in vector calculus, linear algebra, and C/C++ programming. Concepts include ray tracing, radiometry, and geometric optics, among others.

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+ 24 more conceptsCarnegie Mellon University

Spring 2022

Similar to Course ID 29, this course provides a comprehensive introduction to computer graphics. It also demands a strong mathematical and programming background. The topics covered include rasterization, geometric transformations, and Monte Carlo ray tracing.

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+ 22 more conceptsUC Berkeley

Fall 2009

This course gives a comprehensive introduction to modern computer graphics with a focus on research topics. It includes 3D computer graphics, physical simulation, and rendering, along with real-time rendering methods and computational photography. A substantial amount of the course covers current research areas, equipping students for further work in the field. It is tailored for graduate students or advanced undergraduates interested in computer graphics.

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+ 26 more conceptsBrown University

Spring 2023

CSCI 2240 is a comprehensive exploration of 3D graphics, diving into rendering, geometry processing, simulation, and optimization. Expect a mathematically intensive approach to topics such as light transport physics, 3D triangle mesh algorithms, and 3D shape optimization. Culminating in an open-ended project, students will be equipped to undertake graphics research and delve into recent research papers.

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+ 27 more concepts