Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for 3D models. It is analogous to signal and image processing, and has applications in multimedia, entertainment, biomedical computing, reverse engineering, and scientific computing. It is a common topic at SIGGRAPH and the annual Symposium on Geometry Processing.
UC Berkeley
Spring 2022
This course provides a broad introduction to computer graphics, covering modeling, rendering, animation, and imaging. It emphasizes the mathematical and geometric aspects of graphics and requires a data structures course and programming ability. Covered concepts range from 2D and 3D transformations to image processing.
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