Recursive Ray Tracing

Ray tracing (graphics)

Ray tracing is a 3D computer graphics technique used to model light transport for generating digital images. It is slower and higher fidelity than scanline rendering methods, but has become standard on new commercial graphics cards for real-time applications such as video games. Ray tracing can simulate a variety of optical effects and physical wave or particle phenomena with linear motion. Image noise artifacts can be addressed by tracing a large number of rays or using denoising techniques.

1 courses cover this concept

CS 148 Introduction to Computer Graphics and Imaging

Stanford University

Fall 2022

This course is an introductory one in computer graphics, focusing on synthetic computer-generated images creation. It starts with basic concepts and moves to more complex subjects like BRDF and ray tracing technology. A final project involves building a ray tracer.

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