3D Rotations

Rotation matrix

A rotation matrix is a transformation matrix used to rotate points in Euclidean space. It can be represented as a square matrix with real entries, and it must be orthogonal with a determinant of 1. Rotation matrices are commonly used in geometry, physics, and computer graphics for computations involving rotations about the origin.

2 courses cover this concept

15-462/662 Computer Graphics

Carnegie Mellon University

Fall 2020

This is an intensive course on computer graphics, covering a variety of topics such as rendering, animation, and imaging. It requires previous knowledge in vector calculus, linear algebra, and C/C++ programming. Concepts include ray tracing, radiometry, and geometric optics, among others.

No concepts data

+ 24 more concepts

15-462/662 Computer Graphics

Carnegie Mellon University

Spring 2022

Similar to Course ID 29, this course provides a comprehensive introduction to computer graphics. It also demands a strong mathematical and programming background. The topics covered include rasterization, geometric transformations, and Monte Carlo ray tracing.

No concepts data

+ 22 more concepts