Meshes and Manifolds

Polygon mesh

Polygon meshes are collections of vertices, edges and faces used to define the shape of a 3D object. They are used in computer graphics and solid modeling for applications such as Boolean logic, smoothing, simplification, ray tracing, collision detection and rigid-body dynamics. Volumetric meshes are distinct from polygon meshes in that they represent both surface and volume. Mesh generation methods include the marching cubes algorithm.

1 courses cover this concept

15-462/662 Computer Graphics

Carnegie Mellon University

Fall 2020

This is an intensive course on computer graphics, covering a variety of topics such as rendering, animation, and imaging. It requires previous knowledge in vector calculus, linear algebra, and C/C++ programming. Concepts include ray tracing, radiometry, and geometric optics, among others.

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